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Intrinsic said:

I am sorry but you are wrong here. Yes modern GPUs are complex, but you do realize that the GPUs in both the PS4/XB1 (and maybe the WiiU) are all based on amds GCN architecture. Which was introduced in 2011. Yes, there has been updates to the tech especially with HUMA as found in the PS4 and some R9 cards but basically anyone that's been making games since 2011 knows gcn. its familiar tech. 


PS3 used a pretty regular G70, already out. 360 came with a regular AMD GPU with some functionalities from their next line. Both regular hardware. But I'm not wrong when I say you aren't easily familiar with this kind of hardware. It is massively complex and all devs worked with this generation of GPUs on PCs, with abstraction layers like DX and no direct optimization. Is way different than sitting and working on its specific bottlenecks.

If your affirmation was correct, both PS3 and 360 should had been maximized from a GPU standpoint since the beginning (specially PS3). Even more, the OG XBox should be maximized from the get go, since it was even more like a PC than PS4 and X1 are.