torok said:
That kind of statement is just popularized by people who don't have a slight knowledge of programming. It doesn't make any difference. PS3 and 360 already used standard GPUs, like PCs, simply because it isn't feasible anymore to create custom graphics hardware with the increased complexity. But the CPU? It doesn't matter: x86, ARM, PowerPC. It's the same for the developer. The compiler does the job, since only the assembly code will be changed. And even then, modern x86 is way more RISC-like, so it isn't that different from Power. And please, don't say they are standardized PCs. Just the memory architecture, that is radically different, already makes the affirmation fake. And the CPU don't matter. They just moved to x86 because PowerPC development is basically halted because nobody uses. Apple ditched Power because x86 was as fast as Power. The performance advantage was gone and it just remained more expensive. Anyone who says that x86 or Power makes any difference probably never used a compiler in his life. |
i'm working as programmer fulltime for 8 years now. maybe i just simplified my thoughts. the architectural proximity to pc will lead to less optimization because 1:1 ports are much easier. but you are right, that's my narrow sight on game development. maybe it's narrow because i only use compilers... and have no clue about game development, that's right.

must-have-list for platforms i don't own yet:
WiiU: Donkey Kong
XBone: Dead Rising 3, Ryse







