HoloDust said:
I'm not sure that's enough, performance difference is pretty big. I think if they're trying to go for 4-5TFLOPS console GPU (which would be pretty good since I think they'll stick to 1080p, upscalable to 4K, as opposed to MSony which will most likely go for anamorphic 2160p), IMO, they would need at least equivalent of iPad Air 2 or nVidia Shield Tablet if they want to make development for both systems scalable enough, even if they opt for 540p screen - which is not really out of reach considering that Shield is $300 with 8" 1200p resolution screen and that nVidia has just recently shown Tegra X1 with around twice the performance, so by mid 2016 K1 equivalent hardware shouldn't be very expensive. |
Oh, don't take the numbers as what I think will happen. 128 GCN fro GPU and 4 CPU cores is what the current Mullins APU has, which is why I used it as an example.
If Nintendo is smart and uses AMD, which is the most likely scenario, they'll go with their next gen of APUs that hopefully will use their Pirate Islands GPU architecture (more efficient, something that Nintendo likes) and hopefully also a Zen based CPU part.
Alternatively, they could go with an ARM processor for both machines, but given that devs are struggling with the Jaguar processors of the PS4/X1, I don't want to imagine how pissed they'd be with Nintendo.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







