bdbdbd said:
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That's why Iwata mentions a unified architecture.
What Nintendo could do is, for example, launch a handheld with a low power AMD APU like Mullins with 2 or 4 low power AMD x86 cores and a 128 GCN GPU. And then, for its home console they could go again with AMD with 8 of those low power x86 cores and the equivalent of a 280X GPU part that's also based on the GCN architecture.
That way Nintendo could develop just one set of tools for both platforms, meaning that the devs would only have to learn them once, making the development of the games faster and with the option of launching them on both machines without the need of porting the games, just scaling down or up the assets.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







