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CGI-Quality said:
starcraft said:
CosmicSex said:

- snip

You've skipped ahead a step.

It appears (from what we know) unlikely that the game would have been made at all, or at least not with all its server-side features, were it not for active support from MS - a condition of which was obviously exclusivity.

Two reasons Titanfall is exclusive -

1. EA reached out to Sony but was rebuffed. Microsoft covered the other end of the game (not IP), which meant console exclusivity.

2. EA thought the next Xbox machine would dominate.

Just to get everyone caught up.

And it was new IP without an established fanbase on either PS or Xbox. Therefore you can't claim that you are throwing away X million in sales, like you can reasonably predict in the case of games like RTR and SFV. It is far less costly for MS/Sony to buy exclusivity of a new IP because there's no goodwill element they have to pay. A new IP is an unkown and a risk, therefore the cost to buy exclusivity has to be correspondingly lower because there's a chance the console maker won't benefit at all if the game ends up being a bit of a dissappontment in the sales department. It's not every new IP that does a Gears or a Halo. Ryse, SO, and even to some extent Titanfall are examples of exclusive games that didn't really fire as might have been hoped for. One wonders how much SO would have sold had it not been for the white bundle, for example. It was great that MS put so much stock in SO that they created a special bundle for it. But aside from the white console making SO sales look better, SO has not established itself as the big new early gen IP for Xbox. And clearly with a white bundle MS were hoping for it to be something like that.



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