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curl-6 said:

No they're not; precision is rarely rerquired, nor is timing, because it's simply a means of traversal, not the centrepiece of gameplay that it is in Mario, where timing and precision are key.


That is flat out incorrect. Of course precision is required and in many instances timing is as well. Again, you seriously need to replay any Metroid again from start to finish and count how many times you missed a platform of any kind because you weren't precise or timely enough. Then play through any Mario game and do the same. Just because there's no death screen when you miss a jump doesn't mean the platforming is somehow less important.

It's not "simply" a means of traversal. It is intergally the means of both traversal and exploration.