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I think we all remember the fiasco that was the Xbox One reveal. The policies surrounding it were not received well to say the least, which included but not limited to:

-24 hour online check ins.

-Used game fees and trade ins only being limited to certain retailers.

-Allowing you to only be able to gift a friend a game once but no way to get it back. So no exchanging games.

-Cutting down on game rental services.

-Mandatory Kinect 2.0 which is always on and watching you (lol).

On the positive side of things they seemed to have some kind of family sharing program similar to the share play function that the PS4 has now where you could share your games with up to 10 people (or "family members" as they called it). But even this feature was never explained properly. In fact the reveal of the Xbox One was a PR disaster as MS failed to communicate their vision.

So now the question is, what exactly were MS trying to pull with all these policies? Were they genuinely trying to push the industry forward towards a bright (at least in their own mind) future, but communicated it poorly? Or was it all just an evil ploy to grab as much money from the consumer as possible in the expense of introducing many restrictions towards how we played? Was it all Don Mattick's plan? What do you guys think?