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The PS3 and the Wii U, two consoles which faced a lot of struggles after their launch. We know that the:

-PS3 launched after the highly successful PS2 causing Sony to become arrogant and lose their way. The Wii U also came after Wii's exceptional sales.

-PS3 launched at a ridiculously high price. A lot of people believe Wii U is overpriced still now.

-PS3 launched with not a lot number of major first party titles. Wii U also had the same issue of not having enough must have games at launch from Nintendo.

-PS3 received one crap 3rd party port after another, most of which ran better on their competitor's console, leading a lot of people to believe the 360 was the better choice to play 3rd party games. Nintendo faced similar issues with 3rd parties where they got lesser ports in the beginning and eventually those dried up as well.

-PS3's architecture was very difficult for developers to program for. Wii U also has an architecture that is different from its competitors, making it take more time and effort for devs to port their games to it.

Now the issues the PS3 and Wii U faced were not necessarily identical. However, we know that both consoles struggled. Even then, despite all of the issues the PS3 had, and we know there were many, Sony still somehow managed to turn the PS3 around, making it sell over 80M lifetime and massive install base. They even set the PS4 up for success by garnering the goodwill and trust of gamers that bought the PS3. The Wii U on the other hand isn't recovering at all, and doesn't look like it ever will, probably going down as Nintendo's worst selling home console.

Why is this? What did Sony do to turn the PS3 around that Nintendo isn't doing with the Wii U? If so, why isn't Nintendo doing or trying the same to right the Wii U ship?