As a software engineer -- there is practically no excuse for piracy to be legitimate, unless the software is simply unavailable without jumping through some insane hoops.
Before completing college, I worked in International licensing for Microsoft Dynamics (business applications). MS had an interesting price structure where the price would increase or decrease depending on the particular country we were selling to.
The problem with applying this structure to video games is that you develop a black/gray market. Customers buying MS Dynamics software are spending $15-400k, whereas customers buying a video game are spending $40-60... Its drastically easier to import games than to import a massive software suite that has region tracking.
I'm sorry, but just because you come from a lower PPP nation -- you are not excused to just steal a game. Gaming is a luxury even in the west, and shouldn't be considered any form of entitlement. Just because you are a college student -- you shouldn't feel entitled to steal software. Many of us have been where you are, and from the sounds of it -- worse off than it sounds like you were (focus on bills rather than toys while studying).