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jigokutamago said:

Hmm.....How about a control scheme more similar to MPT allowing for precise aiming while maintaing a lock on system? I think a third person game would allow them to make platforming more prevalent. I don't know, maybe I'm just baised because I prefer TPS to FPS.


No, I absolutely would rather the game be TPS than FPS for the exact reason you stated. Platforming is an integral part of Metroid and FP restricts that even more than a TPS would restrict button freedom.

When I said that I'd rather them use a lock on system, I specifically mean locking on in the 3rd person. The new Zelda is actually implementing a similar thing to your suggestion. When you shoot arrows, you can lock on, but aiming is in the 3rd person, but even there, aiming restricts your thumb.