Nothing wrong there. Nintendo has signalled that they want separate handhelds and consoles still, but at the same time that they want them to be cross-compatible and scalable. Smash 3DS/Smash Wii U seems to lead the way in that regard, and could prove a model for future major Nintendo releases, a scaled-down version and a scaled-up version, but the same game in almost every other respect, depending on if you want it on the go or at home. This addresses their internal problem with needing to support two platforms, leading to a feast-or-famine setup that seems to harm new platforms exceptionally.
The external problem (3rd party support) will remain tricky, of course. They can keep Japanese devs on the handheld for another gen, perhaps, and then use the scalability to get overflow support for their home console (which works for franchises like Monster Hunter, say, since Westerners prefer the console version), but i really think there's nothing Nintendo can do to really get western third parties to bite. The solution is figuring out how to cover for that absence.

Monster Hunter: pissing me off since 2010.







