spemanig said:
It's not a shared architecture that allows for less software droughts. It's less time and need for porting. They waste so much developement time because they need to support two completely different libraries. With one platform in the same vein as iOS and Android, which they've said they're doing, they will have all the software they would have had split in half between two separate libraries now all under one library. Because that naturally eliminates the need for duplicate games like the ones I've mentioned, which only mirror each other so that both system can have similar games, they can spend the time and effore that would have been wasted on duplicate games making entirely new games, with the added bonus of having access to console hardware and simply scaling the games down on the handheld. If that was happening this generation, that would mean that right now Wii U library would include every games that came out on the 3DS, every duplicate game would be an entirely new game, and there would be a new VC game for every VC game that was made for both. THAT is why there would be more games in less time. |
wii u and 3ds shouldn't both have mario kart 7, different consoles are meant to have different games. smash bros for wii u and 3ds is ONE exception, it should never be the rule.
shared architeture allows for faster development and, as a consequence, less software droughts.
and stop calling those titles "duplicate games", because they aren't.
"If that was happening this generation, that would mean that right now Wii U library would include every games that came out on the 3DS"
No, that would mean wii u wouldn't have a library of it's own, wich means less of an incentive to buy the system.







