By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
HoloDust said:
I'm really looking forward to see if they can pull off both third-party friendly console architecture that is scalable enough for their next handheld - which will be quite a task, if they decide to pursue that path.

Considering that next gen PS and XBox are expected to have around (current tech) 15TFLOPS GPUs, IMO, Nintendo can't go under at least 5TFLOPS if they expect 3rd parties to relatively easily port their games - and that would, again IMO, call for handheld that is at least as powerful as iPad Air 2 or nVidia Shield Tablet (or maybe even more).

Needless to say, in this scenario, both console and handheld would be fairly expensive for Nintendo's design philosophy, so I'm more inclined to believe that we will see less powerful hardware, and most likely again lack of 3rd party support.

Honestly, I'm hoping I'm dead wrong and they eventually manage to make something that is scalable, yet powerful enough for 3rd parties.

Not sure why multiplatform games should be a concern when:

1. They don't move Nintendo hardware.
2. Quite a few third parties outright dismiss development for a Nintendo system, regardless of specs.

Which basically means that lack of third party support on some level is always a given.


1.They don't move hardware because they're not successful on Nintendo systems, often because Nintendo's sysrems are ill suited to the software in the firstplace. Theres a quite a strong correlation between the success of Nintendo's systems and the success 3rd parties have seen on it. NES, SNES, N64 all owned some of there success to 3rd parties. 

2.When has this been the case (Bethesda)? I think if you read down the line it often comes down to specs. When Nintendo offers a system like the Wii U which is more or less a souped up 360 but an akward 360 (PowerPC+weak CPU), what does that speak of the audience they are going to attract on the system? Do you really think an Elderscrolls fan would pick up the game for a Wii U over a PS4, or even purchase a Wii U in the first place? why support the system when at launch it has a weak userbase by default but a year down the line it will be obsolete from a tech perspective and expensive to port to?

PS4 and X1 present themselves as longterm investments. Any the support the Wii U recieved was down to good faith, very few devs had any reason to touch it outside of assuming it would replicate the wii's success. Every major publishers released content on the wii (activision, EA, Bethesda, Take 2). Inate 3rd Party bias towards Nintendo is not a real issue, Nintendo's disalignment to 3rd parties however is.