RolStoppable said:
Not sure why multiplatform games should be a concern when: 1. They don't move Nintendo hardware. Which basically means that lack of third party support on some level is always a given. |
1.They don't move hardware because they're not successful on Nintendo systems, often because Nintendo's sysrems are ill suited to the software in the firstplace. Theres a quite a strong correlation between the success of Nintendo's systems and the success 3rd parties have seen on it. NES, SNES, N64 all owned some of there success to 3rd parties.
2.When has this been the case (Bethesda)? I think if you read down the line it often comes down to specs. When Nintendo offers a system like the Wii U which is more or less a souped up 360 but an akward 360 (PowerPC+weak CPU), what does that speak of the audience they are going to attract on the system? Do you really think an Elderscrolls fan would pick up the game for a Wii U over a PS4, or even purchase a Wii U in the first place? why support the system when at launch it has a weak userbase by default but a year down the line it will be obsolete from a tech perspective and expensive to port to?
PS4 and X1 present themselves as longterm investments. Any the support the Wii U recieved was down to good faith, very few devs had any reason to touch it outside of assuming it would replicate the wii's success. Every major publishers released content on the wii (activision, EA, Bethesda, Take 2). Inate 3rd Party bias towards Nintendo is not a real issue, Nintendo's disalignment to 3rd parties however is.







