Tachikoma said:
Games that use their own engine for cutscenes generally employ higher quality AA, effects and DOF because the limited field of view permits more controlled usage of power, that's the same for all consoles, and none of us in this thread can say for absolute certainty that the image curl shared is in-game quality or in-cutscene. |
You guys can use this for the in game Xenoblade X. I think we can all say for a fact this is in game (treehouse to be exact approx 27:50 in the video). The guy was swinging the camera around after comparing the size of the character to the giant monsters toe nail then fighting a monster on the beach. Now lets see an actual ps2 character (not rendered in HD on PSX2) that looks that good, because even when comparing it to a PS3 remaster of a PS2 game it doesn't cut it.