Tachikoma said:
Games that use their own engine for cutscenes generally employ higher quality AA, effects and DOF because the limited field of view permits more controlled usage of power, that's the same for all consoles, and none of us in this thread can say for absolute certainty that the image curl shared is in-game quality or in-cutscene. |
wrong. all of us can say for certain that the images are ingame quality. we have already seem direct feed from cutscenes and non cutscenes and the graphics look the same.