Tachikoma said:
it's been a long standing argument on these forums, that "in-engine" and "in-game" graphics quality differences are not the same thing, and that using in-engine cutscene graphics as "proof" of a games graphical prowess is misleading. If that's the case, it should be the same for all consoles. |
who's talking about in-engine? the images we've seen from xenoblade (and any other nintendo games) use in-game graphics, cutscene or not.
games on other consoles tend to make cutscenes that look better than ingame, but that doesn't apply to this thread for the above reasons.