To be honest devs know the time limit when they start out a game so if the try to over do it they only have them selves to blame and they end up working 80 hours a week whick makes them make more mistakes. if a games release date is Brough forward then I would blame the marketing team, but if the game has a three year build time then only lazy or or poorly skilled devs are to blame, and they have a couple weeks between going gold and release date to patch it, we did not have that chance back in the day
old skool







