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I don't think it's exaggerated too much. Assassin's Creed Unity is the big one this year most notable for it. I suspect Halo MCC's issues could be due to this as well. I remember when it was announced being surprised and impressed that they were releasing what sounded like such a big project so quickly... and after seeing the problems maybe it makes sense that I was surprised - Microsoft probably realised they couldn't ride out the holiday without a bigger exclusive the way Sony could, and so the November 2014 released date was set, even if they were unprepared.

Also I think it's worth noting that just because games turned out fine when they were released doesn't mean they didn't go through the same rushed development as others. Sometimes people are pressured to create something quickly and they somehow manage to get it done. Which might seem like there's no problem, but it's a question of the risk of releasing broken games. This year maybe it was Assassin's Creed and Halo MCC, next year it could be something else.

I don't know what can actually be done about it though. We just need to wait until they release enough problematic games and people stop buying them at launch, so that it becomes unprofitable to just pump money into AAA titles and marketing and not worry too much about fixing bugs. Or else they can keep the rate of problematic big game launches low enough (or the consumers will just be stupid enough to keep handing them money regardless) that it will remain profitable, and it will just continue.