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Chevinator123 said:

Wait does increasing the FOV hinder performance even if both examples are the same? like if both are fullscreen but 1 has smaller FOV, the other larger (no bars on both)

yes ofcourse,

a higher field of view means more of the scene is visible on screen and has to be calculated/drawn - many of the calculations for objects etc not on screen are discarded to focus the processing power where it's needed the most