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S.T.A.G.E. said:
Veknoid_Outcast said:

Again, it's very interesting to read this point of view that's so different from my own. Out of curiosity, why do you think story is so essential to a great video game experience?

Thats just the point...it makes the game an experience. It truly emotionally puts you in the shoes of the character and gives the gamer motivation for fulfilling a mission. It's also one of the reasons why I love RPG's. I like to have my gameplay choices and actions affect the world I am in. Also, a brand that has characters with great stories leads to greater individuality and connection for the various individuals who game on that console. Sony and Nintendo have so many, but Nintendos charm is of a different variety that doesnt necessarily have everything to do with story. The story between Chief and Cortana had never been that deep, but Halo 4 turned it up to eleven and I really wanted to help her. It tapped into my emotion and made it more frantic. I never knew the Halo universe was deep at all despite playing all the games because of the way Bungie told the story. It was because I skimmed a couple books why I found out how deep the story was. 

By the time Reach came out, I knew Bungie had hit rock bottom in storytelling. 343 would've done a better job with the pacing of that story. Good lord...I didnt give a damn about any of those characters. They all died and I just did not care.

Thanks for sharing that.

I come at games from a different angle. I look at video games like I do with all games: the fun and challenge of the game is a direct result of the set of rules and objectives for success and how the player(s) interacts with those rules and objectives. For example, a pick up game of basketball needs no story to be invigorating. The competion among skilled players and the ability to overcome physical and mental challenges is what makes it fun. Same goes for a game of Settlers of Catan or Cards Against Humanity. Enjoying the game has everything to do with developing strategies and gambits within a set framework of rules and guidelines. Story, once again, is immaterial. 

Video games, to me, are the same thing. The studio in charge of the game 1) creates levels, rules, goals, and hazards; 2) gives each player a set of tools, and 3) allows the player to improvise with those tools to achieve victory. It's here where video game greatness lies: in the interaction between the developer, who sets the rules, and the player, who interprets and bests the rules.