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The funny thing about Destiny, it is a huge success and lots of people are still playing and very much engaged.

I've got 400+ hours and it's all I can think about. It's an addiction. Every day I want to get in there and run bounties, every Tuesday feels like DLC with the reset.

And amongst a very large part of my Xbox Live friends, they appear to have similar addictions. These are guys that were hardcore COD and Battlefield players and they've all moved on to Destiny.

Here's the thing about Destiny; it's perfect for people like me that didn't have the attention span to jump on a "start to finish" game like Skyrim or Bioshock. Like Call of Duty's multiplayer, there's no commitment to jump on a play a few matches. In the case of Destiny, it's run a few missions, complete a few bounties, do the Daily Heroic, boom, call it day.

It's actually ironic that Destiny scored so low. It was scored low based on the aspect of the game that means the least to people like me. Since 2007 I put literally thousands of hours into Call of Duty multiplayer and I never once touched the campaign or "story" because I didn't care about it. I don't play the game because of the story. Same issue with Titanfall. Despite the fact that it's an incredibly refreshing, addictive, and polished multiplayer game, clearly designed as a multiplayer game, it was criticized for the lack of a real "story" mode. Destiny is also criticized as this "repetitive grind" where you play the same missions over and over. Um, what the f*** is COD multiplayer?

There are always going to be "haters" whenever you have something that's very popular and sadly, for a lot of people, they were let down by Destiny, but the game is huge and has a solid, rabid fan base.