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Grand Theft Auto is a wonderful sandbox series. The premise behind a sandbox is that the fun is derived from the players own creativity. The series is also beloved, because the sandbox has a strong linear game laid over top of it. Yet you still retain the freedom alloted by a sandbox game design.

For instance in Grand Theft Auto III one mission requires you to kill a mafia boss. Most games would give you a set of requirements to achieve this noble goal. The sandbox lets you play it as you see fit. You have a myriad of options as to how to dispatch the target. You can play it safe and take up a sniper position on top of a building across the street. You could hide in a car two blocks down, and run him over as he leaves the building. You could lob grenades from a place of concealment into the entourage. The most entertaining by far is to let the boss get into his car and run him off the road preferably once he is close to his compound. Hit the car right and he goes flying over a cliff to his certain death.

The freedom the player has to do as he or she will is what the series is all about. The game has infinite replay, because you can always play it differently. You have a million things you can decide to do or decide not to do. There are dozens of mechanics to play with from racing and stunt driving to being a mad spree killer. Players are even free to create their own scenarios, and with the new multiplayer component you going to see players doing exactly that.

Some players need to have their play regulated to have fun. They need the linear experience. So the question is how high is freedom on your list of importance. Many players derive great satisfaction by testing their wit rather then matching a preselected scripted scenario. So which kind of player are you personally. What kind of games do you specifically enjoy. That might help us divine what kind of player you are.