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invetedlotus123 said:


I dont think The same lógic applies here. Sometimes The devs works like drug-dealers, offer you a little bit of and males you pay more for instantn gratification.

 

You van argue its not mandatory, but they sometimes makes games extremely frustrating and extremely difficult to get The best stuff just by playing it and forces people to buy in game stuff in order to be competitive in online enviroment . 

I remeber games used to havê extra scenarios and bônus just for xompleting The game. Now everything is dlc and microtransactions.

I'm simply saying that microtransactions are not inherently bad or harmful.  Was anyone hurt by the existence of horse armor?

Borderlands 2 had a bunch of microtransactions for replacement heads and skins.  However, it also had a ton of heads and skins as in-game content, even more than the original Borderlands.  The existence of those DLC packs did not hurt me in the slightest.  It had zero impact on my enjoyment of the game.  Why should I protest that?  IF it had been a situation where microtransaction clearly deducted from the content of the full game, THEN I would let Gearbox know that they had done something I could not accept.  I've never purchased a microtransaction of that nature but I have no problem if someone else does, as long as what THEY like does not negatively affect what I like.  I'm not so selfish as to think everything must appeal to only me.

As far as game content goes, what we get now is far more than ever before.  Games in the past were usually tiny and typically employed mechanisms to extend playing time in order to mask that.  I don't have a problem with additional work by the developers not being free.  Games require a lot of money to produce.