mine said:
I also don't think that Ubisoft does write that bad code - otherwise they wouldn't have defined a genre by implementing a crowd simulation first. Real AI isn't cheap at all. You need a dedicated GPU to implement some harder problems. I suggest you take a look at the NVidia sites and presentations... |
Yep, they talk all kind of BS to prompt their own PR... why else would they push the blame on the HW instead of making sure the size of the game (AI included) wasn't bigger than computational power offered???
Yep, 200 bugs patched, 6.5Gb patches are all clear evidence of a good coded game.
You need a dedicated GPU, but X1 perhaps 10% stronger CPU and weaker 50% is better suited for the game? Want to rephrase that?
I took a look. And I also saw the games released for PS4 and X1, so I'll preffer to say talking is cheap, showing your talent is a lot harder... Infamous looked a lot better than AC and WD.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







