By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zekkyou said:
RubberWhistleHistle said:

ok, i do concede the 20m consoles point. what i mean to say is that they dont need to sell, say, 80m every single time to survive. they can survive off a smaller install base than the competition, who really does need to sell 80m+ to consider sticking around. this is made easier by the fact that they make their own software which makes some of the highest sales every generation. but yes, they are affected by the industry more than what my original post implies. however, i believe that if everything crashed, they are the most fit to continue on, and have the highest chance of doing so. it seems most people agree to that.

Their large focus on internal software development and maintaining hardware profits certainly makes them more capable at surviving on a small install base, but i wouldn't say Sony or MS need 80m+ to be comfortable, at least not anymore. Both appear to have learnt their lesson from the last gen. 

The PS4 in particular is almost hilariously more financially viable than the PS3 was. Not selling at a huge loss puts it several billion ahead of the PS3 on its own Add in its own success, as well as PS+, and its obvious the PS4 is intended to generate money, not secure a market (blu-ray).

If they maintained their new model (avoid large long term losses and use the install base as a foothold for other services, not simply game royalties), then SCE could probably survive fairly comfortably on a moderate sized install base (with the backing of the primary company for large short term losses such as the $1b+ they'll have needed to manufacture the launch wave of PS4s). I don't have the knowledge to state an actual number, but certainly a less less than 80+ million.

TL;DR - I agree, but Sony and MS have come a long way in improving the financial viability of their consoles. 

very insightful post. i enjoyed reading it. i pretty much agree with everything you said.