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Also you guys realize that a graphic context isn't a physical thing right? It's an aspect of the the whatever graphics language the SDK is referring to.
In other words it has no bearing on the technical capabilities of the machine...

A graphics context is a virtual container for storing information about graphics. For example in some programming languages, you have to draw line, images and other on screen objects to a 'graphics context' before it can be displayed and you can draw different objects to different context and display each as necessary, given that you have the memory to do so.