| twesterm said: I take no offense to your doubts and completely understand them and I can't wait to prove them wrong. -edit- And I should mention again that the podcast is worth listening to on that little portion. There's even one part where they say that Terminal Reality has always had good tech with great physics but has always been paired with the wrong IP and this looks to be the game that changes that. -edit #2- And I don't know about you but that screenshot is awesome! Man, I really have to play BloodRayne 2 now... |
Eh... I didn't even think about that. Sorry if I offended you.
I'll listen to the podcast tomorrow (especially the parts you recommend) and I'll see what I think then.
As for the Bloodrayne games... they weren't too bad. The first Bloodrayne actually controlled fairly nicely and though the level design was a bit confusing at times and the story very shallow, it was enjoyable for what it was. The second Bloodrayne improved on everything the first Bloodrayne had EXCEPT the controls. While the first Bloodrayne controlled nicely but they changed the camera/turn/strafe/whatever controls so it became much harder to play. The first few levels were really not enjoyable thanks to camera/turning frustrations and though I got used to it, I was still periodically annoyed. The story in BR2 was also much better than BR1 (what little story there was). The powers in BR2 were neat though. I had more fun cheating and just playing with the powers as I went through the game than the original non-cheating playthrough.








