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pokoko said:
osed125 said:

People's complain with Destiny was that even though you preformed wayyyy better than your teammates, they could get wayyyy better loot than you. Say you got 20 kills and the other guy only 2, yet the latter got a legendary weapon and you got nothing. 

I never played Wow for more than an hour, but from what I understand when raiding, people have to work together and 1 person's mistake can cost everyone the battle (that might be an exaggeration, but correct be if I'm wrong on this). That is not really the case on Destiny because of the FPS nature. In Wow every player focuses on a single enemy, in Destiny there are hordes of enemies (as well as a boss) and in the end, the game gives you a score, when you see that your score is higher than the other players and yet you didn't get anything, is natural to get pissed off. This doesn't mean that Destiny doesn't have teamwork like Wow does, but actually knowing by numbers that you did better than the other players and got nothing, imo, is a flawed game design. People probably wouldn't have complain if the score tab was removed altogether.

As far as I know, your score means absolutely nothing on Destiny's loot system.

I don't know about some of that with Destiny but WoW raids are long and complex, often with multiple enemies in a boss fight where people have to take on different assignments.  Yeah, one person can blow a raid but you often have undergeared people along who contribute very little--which is fine, of course, as they need better gear to raise their level and you're not going to beat the hardest content until everyone is well-geared.

None of that much matters when getting loot, though.  That dagger I was talking about, Perdition's Blade, the one time I saw it drop, I was the second best Rogue in our guild in terms of DPS but it ended up going to a scrub who quit the guild the next week.  It was like being kicked in the chest.

You're probably right about the score, though.  In WoW, the game didn't tell you anything, you had to install third-party DPS programs to compare your numbers to others.  That's probably the best way.

I never played WoW (or any MMOs for that matter) but the more I read about your explanation of WoW the more I realise how much Destiny was inspired by it. The raids you describe are pretty much exactly the same experience you have doing the raids in Destiny, which are the highest level and most difficult content in the game, giving the best loot. Every member has to pull their weight. Even one underleveled guy who isn't doing good will screw you up big time. Sure you can have some incredibly fly people who can carry some others but generally everyone needs to play their own unique part, often needing to do a different task than the others.

The loot drops in Destiny in raids are also random, not affected by the performance of individuals but since to complete it everyone needs to pull their weight in the first place, there are few complaints (not completely) about people getting undeserved rewards. Plus the loot table for the raids is not nearly as bad as what you describe for WoW. The new raid in fact actually keeps track of what gear you've gotten and is more likely to drop you a piece you are missing the longer you don't get it. I hope they implement this into the rest of the game besides just the raids since this would alleviate a lot of the problems people have with the RNG. But if you're doing raids in Destiny once every week, you really should have a bunch of nice gear over time. The payout is good on the hard difficulty. I have every single raid armour and weapon from the first raid multiple times over.