Augen said:
Complete blind luck would be without any mechanism behind the reward. |
I don't quite understand what you're saying. That's what a drop rate means. Any game like Destiny or WoW has to have a loot table with drop rates or it would never drop at all. It has to be the same mechanism. A loot table is the only way "luck" can work in programming. Back when I first started raiding in WoW, I badly needed a dagger from Ragnaros that had like a 5% drop rate at the time. I finally saw a Perdition's Blade drop but, since I was bidding for it with like 5 other Rogues, my real drop rate was more like 1%. I never did get the blade and we eventually loved on to tougher content when it was released.
This is a mechanism MMO gamers are well versed in. Destiny tried to bring this to console FPS gamers but I think that's a much more "I want this right now" crowd. However, saying it's bad game design when it's the system of choice for tens of millions of people is kind of silly.








