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pokoko said:
"Having progression tied to blind luck is incredibly frustrating for players, and is simply an example of bad game design."

Someone needs to tell Blizzard or that "World of Warcraft" project of theirs will be doooomed.


I barely played wow five years ago, but I do remember people mentioning "drop rates" so while it was sort of random, there was a mathematical percentage tied to "do this, get that".

Complete blind luck would be without any mechanism behind the reward.