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Conina said:
Samus Aran said:

Yacht Club Games consists out of 6 people. 144/6 = 24 months, i.e. Shovel Knight had a development cycle of 2 years. Now how much did Shovel Knight cost to develop? This is a simple calculation:

5000 * 144 = 720.000

So the game had a development budget of $720.000.

Yacht Club Games announced on 6 December that the game sold over 300k copies across platforms. This means that Shovel Knight generated a revenue of $4.500.000. So as of 6 December Shovel Knight has generated a profit of $3.780.000!

If the profit was to be dived equally between all 6 members that would mean each person has earned $26.250 per month during the 2 year development cycle (not including their monthly paycheck). 

One third of the revenue will go to Steam or Nintendo, so the revenue of YachtClubGames of 300k copies will be around $3.000.000, not $4.500.000 and the profit as of 6th December should be around of $2.3 million (before taxes), not $3.8 million.

Do you have a source for that? 30% is pretty high, that's almost akin to stealing. 

I'll redo the calculations only if you provide me a good source. I currently have a source that claims royalties are around 10% for $60 retail games. Maybe it is higher for steam/eshop only games? Like I said, I need a source.