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cycycychris said:
Samus Aran said:
Clyde32 said:
That's actually quite interesting. Though couldn't you have just taken the kickstarter amount into consideration and built from there?

Why? The people who backed them on Kickstarter still paid for the game. The average person donated $20 for this campaign. So the profit should be slightly higher than my numbers suggest, but it doesn't really matter that much.

Around 15k people backed this on Kickstarter:

15.000 * 20 = 300.000

These people got a "free" copy of the game.

That means at least 285k people bought the game since 6 December:

285.000 * 15 = 4.275.000

4.275.000 - 720.000 = 3.555.000

This means the profit was actually $3.555.000.

So each developer earned $24.687,5 per month during the 2 year development cycle (not incudling monthly paychecks). 

Don't forget that Nintendo takes about 30% (not real amount, NDA doesn't allow people to say, just my guess). They also might have to pay the people who they used there engine some amount. for example, unreal engine 4 takes 10% of your money made from your game..

Yeah, I forgot about royalties, but I don't how high they are. 30% seems too high though!