By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Clyde32 said:
That's actually quite interesting. Though couldn't you have just taken the kickstarter amount into consideration and built from there?

Why? The people who backed them on Kickstarter still paid for the game. The average person donated $20 for this campaign. So the profit should be slightly higher than my numbers suggest, but it doesn't really matter that much.

Around 15k people backed this on Kickstarter:

15.000 * 20 = 300.000

These people got a "free" copy of the game.

That means at least 285k people bought the game since 6 December:

285.000 * 15 = 4.275.000

4.275.000 + 300.000 = 4.575.000

4.575.000 - 408.498 = 4.166.502

This means the profit was actually $4.166.502.

So each developer earned $28.934 per month during the 2 year development cycle (not incudling monthly paychecks).