Clyde32 said: That's actually quite interesting. Though couldn't you have just taken the kickstarter amount into consideration and built from there? |
Why? The people who backed them on Kickstarter still paid for the game. The average person donated $20 for this campaign. So the profit should be slightly higher than my numbers suggest, but it doesn't really matter that much.
Around 15k people backed this on Kickstarter:
15.000 * 20 = 300.000
These people got a "free" copy of the game.
That means at least 285k people bought the game since 6 December:
285.000 * 15 = 4.275.000
4.275.000 + 300.000 = 4.575.000
4.575.000 - 408.498 = 4.166.502
This means the profit was actually $4.166.502.
So each developer earned $28.934 per month during the 2 year development cycle (not incudling monthly paychecks).