Dusk said:
Software sales have been down YOY from everything I have read, add that to the rising cost of game development and it seems like a fairly educated guess. Perhaps I should say the profits from the games though as opposed to my prior stance. I do wonder how well the digital sales are doing on the new platforms with the increasing size of the games though, 40GB can be quite a lot for many people with limited bandwidth. Likely the best case scenario is that sales YOY are roughly the same with digital sales included. |
DO a little research before downplaying and bashing... Sony already confirmed they had a little profit with each HW like 6 months ago (in launch the sale of 2 games or 1 game and PS+ already made profit) So by next year holidays 50 off will still be profitable and 100 will need some games sold to profit... And as discussed before Sony took 300 loss per console during PS3 launch, so don't base Sony willingness or capacity to pricecut on your perceived notion of loss and Sony financial situation.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."