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sc94597 said:
Nem said:

Has nothing to do with the battle system. Xenoblade isnt turn based either. It has to do with the lack of a proper supporting cast and narritive.

If we go by your qualifications then games like Dungeons and Dragons are not role-playing games (which is ridiculous.) Despite that. Dark Souls does have a plot. The world's flame is dying and the lords with ligh souls are dying with it. You are tasked with either restoring the flame for a little bit, or bringing the world from the age of lords to the age of men (who decend from the pygmy.) Along your way to collect the lord souls, you are confronted by many beings that have been corrupted because of experiments by the old witch. In addtion to that, you also are confronted by lords and their children. The end boss, Gwyn had the most powerful lord soul, and you are given a choice to either prolong the age of lords/fire a little longer or bring the age of the undead/humans. 

 

And that is only the first game. 


That is the setting, not the plot. Who is your character, why does he go and vanquish things himself? Where are the other characters? What are their motivations?Why are you the only one doing this if that is the case? What are the people of the world doing about this situation? Etc.

I dont really see the connection with your example of Dungeons and dragons. So, the comparisons sounds as ridiculous to me. Is this about the table top games? Those are called RPG's because you create your own narritive. The game gives you the setting.

Still, my end point is that this kind of "RPG" wich i have trouble considering so, cannot be the best the genre has to offer. Not disdaining its quality, but just its qualification. Something i'm not sure some understood.