0815user said:
I'm sure they could but i'm not so sure if todays average gamer could handle xenogears/saga -like storyconcepts. for example a xenogears current gen reboot would could sure cost a lot to develop. >20 million copies sold at a 60$ pricepoint to be profitable would not suprise me. question is: will you get that many buyers? |
Who would be stupid enough to require a game to sell above 20 million copies to be profitable?