| enditall727 said:
This was interesting. You're right about the ai/enemy thing but the game is specifically made to only react to the main player in stealth mode. I bet my life the game would've been criticised in reviews if the enemies reacted to the other players. The game would be unbeatable if the enemies reacted to them. Usually everybody complains about the other characters in games and escort mission type people. I heard it's the best in The Last Of Us lol. also, it only happens in in stealth mode so if you some how alerted the enemies then it all goes out the window and they can react with each other About the gameplay.. What is your definition of gameplay. I've heard some specific people claim the gameplay is lacking or whatever but how? That gameplay is smooth as hell and i played it on PS3. People say that Resident Evil 4 had some of the best gameplay but RE4 was clunky as shit. The Evil Within is supposed to be like the new Resident Evil, right? The Evil Withins gameplay is just like The Last Of Us but not as Smooth. I noticed that IMMEDIATELY when i played The Evil Within. Why would they make The Evil Eithin play like The Last Of Us instead of RE4 if RE4 had the better gameplay? Wth is the real definition of gameplay because i just cannot understand how The Last Of 's gameplay is so horrible. The gameplay is perfect to me. Joel moves around perfectly in his world |
Well, nothing is 'horrible' about it, or bad even, if my post conveyed that then it wasn't my meaning. Everything technically works like a charm indeed, I've encountered no technical problems or awkward situations where I thought "What on Earth is he doing". You can tell Naughty Dog did put their usual quality assurance to work here.
It's probably more about the variety to me though. Up to the point I played it at least (after escaping the city), every level has basically been the same. The same tasks need to be done, with the same ways of completing them. There's little, creativity, if that's the best word to use, compared to say, Uncharted.
I'm afraid I can't provide 'real definition of gameplay' that makes everything air-tight, it's a feeling that's a bit, off
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