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The constraints of developing a videogame are part of the creative process. The developers have to figure out how to make the art and technical aspects of the visuals work together to create the graphics they want. That's not really the case with movies. Until the HD era, the creators were either shooting reality or creating handdrawn animations, and then the quality was downgraded in translation to the medium in question (movie reel/vhs/dvd etc.). So remastering for movies, for the most part, makes sense to me. The source material (people, animations) were always originally better than HD quality, so making it look as good as possible makes sense most of the time. With videogames, however, the original art has to be changed, details have to be added, lighting has to change, etc. it changes the effect of the presentation. That is not very appealing to me in most cases.