gergroy said:
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Well, while using the cloud, or any distributed system, the network and its services are surely robust, they can resist to many low-level, down to HW itself, failures, the proprietary network creates a higher level hierarchy, so heavily attacking even just one, but essential level of the hierarchy, the whole network can be taken down. Moreover they are exclusive, creating an even higher hierarchy, not inside the network, but putting the proprietary network above any other: if someone attacks Activision or EA or whatever else servers and networks, a PC gamer can still play every other unattacked games (even games of the attacked publishers if there are unofficial servers too for them), while on consoles, taking down the console proprietary network every online feature for them is shut down.







