pokoko said:
Just to be clear, I'm not saying that challenging Sony and Microsoft is the only way or even the best way. There is nothing wrong with being niche if your market can support you. If Nintendo learns from what went wrong with the Wii U, I think they could be back to making money at launch next gen. The real difficulty would be convincing fans that being "third place" is not that big a deal. However, I do think Nintendo could, in theory, climb back into the race if they were serious enough. That would mean spending a lot of money and hiring people who understand how to take advantage of a global market. I'm not talking about moneyhatting, either, at least not as a primary mechanism of change, but rather investing in an infrastructure of first party studios across the globe. I have no doubt this can be done. Remember that when Sony first joined the console market, they had no internal studios. They had to start from zero in order to field their own first party exclusives, be it building from scratch, acquiring promising developers, or forming partnerships. World Wide Studios is a good template. Let's imagine they formed a separate division from "Nintendo", an umbrella group like WWS that housed several different studios, all of them markedly different from what people think of as "Nintendo". Let's call it "N-Dark Studios". Here you'd have your Platinums, Monoliths, Valhallas, Media Molecules, Naughty Dogs, and other such developers, all wholly owned by Nintendo but marketed under a different label. They could use the works from these studios to redefine what it means to own a Nintendo console. Really, if you think about it, what did buying Bayonetta 2 really change? It's just a game. Could easily have been a token gesture in the minds of third-party developers. But when you buy or form a studio, then you're showing a commitment, you're showing that the ecosystem of your platform is going to grow. I think they could win back third-party support if they demonstrated that they were dead serious about diversity. Imagine if they launched a console, not just with a Mario, but also with a Halo and a Gran Turismo right along side it. |
I don't think they could win back third party support in any significant way, though they could get a few significant games on board that would complement that expanded first party support.
The other component i think of is hunting for the best mobile games and getting those ported, either as eShop or retail titles depending on the appropriateness of it. With Nintendo's focus on non-traditional controls and the vast, untapped potential out in the hordes of mobile developers, that would be the best way to get a diversity of support and set themselves apart from the crowd, along with the "expand internal capacity" strategy you mentioned.
I don't really think Nintendo would need to do a different label, though.

Monster Hunter: pissing me off since 2010.







