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deskpro2k3 said:

When I say diverse playable characters I'm talking about characters like Barret Wallace. The first black playable character.  Weird situations. Have you ever been to the honey bee inn, or that part where you have to meet the Don? The Use of language. Barret Wallace, and Cid Highwind is one of the only "Final Fantasy" Characters that has used curse words in-game. 

I'll give you conjuring of emotions in other Final Fantasys, but it went above and beyond in FFVII, and when it comes to special abilities, Final Fantasy VII was the first game to use the term "Limit Break". FFXIV is using Limit Breaks, and Materia, in case you didn't know.

You have my irrefutable evidence and reasoning. In terms of relevance, success, and innovation for over a decade. FFVII tops it.

Have you played VI? Was Celes' suicide attempt, opera scene, destruction of the world, etc etc not emotional at a similar level to Aerith's death? Did you feel nothing for any of the characters, knowing their pretty extensive backstories? I just don't see how VII took it to a whole different level. It kept going with what VI brought to the table in terms of story telling.  Cross-dressing is weird, yes. It adds a little charm to the game. But this charm wasn't missing in the previous final fantasy's. All of those games had their unique little quirky areas. 

As for materia and limit breaks, again you haven't addressed my point. All Final Fantasy games have their unique micro-managing systems. VI, for example, had espers. Which function quite similarly to materia. You know what else FFXIV has - a job system, which is not present in VII. New Final Fantasy games take from ALL of their predecessors in different ways. This isn't something unique to VII. 

I still don't see how VII was very innovative other than that it was released at the right time on the right console. 3D would've happened even if VII were an entirely different game. CGI would've happened even if VII were an entirely different game. Heck you could've called VIII, VII - not release VII - and people would've said VIII was innovative for the same reasons. It's silly. In that case VI is innovative for using mode 7, and IV for having 16-bit sprites. These were progressions in technology, not innovations. In terms of success, yes VII was the most successful - but again that has much to do with so many factors that are not about quality. Wii Sports and Tetris aren't the best video games to grace this earth to many people. And I'd even argue that the best RPG on the Playstation was Xenogears, a game that was no where near as popular as Final Fantasy. Xenogears was essentially all that Final Fantasy VII wanted to be, but couldn't be because it had to remain mainstream. As for relevance. I think all of the Final Fantasy games are quite relevant. Some of them actually have gotten remakes, and also have sequels and side-stories like VII. VII has so much crazy nostalgia around it that Square-Enix is too scared to remake it out of fear of alienating their VII fans. VI is in a similar place, but probably has a higher chance to be remade.