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padib said:
DJEVOLVE said:

Unlike you, I run my own business and this plays a major role. Go ask your local Gamestop how many used games they sell a day, then take that amount and times it by $60, you will see 1,000s upon 1,000s of dollars of lost revenue. The fact you over look this would make you a horrible business owner. When they make games, they add this into their developement time, meaning they can only put so much in before it becomes a game that can close your doors for good.

No matter how good the game is, it is on sale at gamestop used. I have seen every single game, rated the highest, so your argument holds no water at all.

Then why does the same logic not apply to Sony, Nintendo and Microsoft, who consistently release polished games?

@OP. Agreed. And even if they had hardware parity these are no longer the gamecube days. Third parties have become prima donna's and that's against Nintendo's business policy. They won't bend. They announced their intention to partner, not bend.

@Wolfpack. Nordic, how?

First party doesn't have to share the profit with console manufacturer.  This allows for more room to development. XBox, Sony, Nintendo are a complete different business model then 3rd party, they make profit many ways. Sales of the game, sales of units, in turn will sell more software. Which they get a % of every 3rd party game put on their system.