Normchacho said:
Cost the same and run the same games? Either one or both of them would be DOA. Cost and power would be impossible to balance. How powerful does it need to be to compete as a home console? Would it be possible to make a console that powerful portable? How much would it cost? Do they launch what is pretty much a Wii level home/handheld console so they can charge $200-$250 for it? (ie, making the handheld the main console) The home console would get crushed, I'm talking OUYA level sales. Do they launch a console stronger than the WiiU to compete at home? How do they make that portable? How much would it cost to make that portable? Who's buying a handheld that costs as much as a home console? |
Handheld version-$199, between Vita & Wii U in terms of power, able to run Wii U engines at a lower resolution.
Console version-$199, slight upgrade over Wii U, extra power is to allow games to run at 1080p.
Nintendo success/failures have never been a direct result of power and Nintendo has no desire to get into a spec war with MS/Sony. Lifetime sales of 3DS+Wii U will probably be around 80 million (3DS-65m, Wii U-15m), 70 million or so when u take into account people who own both.
So why do u believe the console version would get crushed in this scenario? Right now 3DS is about half the price (2DS-$129, 3DS XL-$199, Wii U-$299), has cheaper software ($20-40 vs $40-60) and has a vastly larger library. Of all these were equal then it's certainly possible that sales between the handheld and console would be more similar (30-40 million each) and it doesn't really matter if one does worse than the other because the whole point of this is to increase software output by not having to release software for 2 completely different pieces of hardware, increase software sales buy not having certain games being hindered by a low install base like Wii U, and ultimately maximize profits by lowering R&D and increased software revenue.
When the herd loses its way, the shepard must kill the bull that leads them astray.