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jonathanalis said:
zorg1000 said:
DanneSandin said:
Normchacho said:
DanneSandin said:

I don't know how you would describe the DS... That's two consoles that's evidence enough that Nintendo might hit it big next gen. But like I said, they need the 3rd parties; it's a lot safer a bet than trying to find the next Wii.

I'm talking home consoles, they are a very different game. There is simply no reason to think that Nintendo will be able to just add the WiiU sales to the 3DS sales.  How many WiiU owners don't have a 3DS? Why would people who decided against buying a Nintendo home console just hop on board because the 3DS was more popular...

haha I've just had the same conversation in this thread with someone else! I also pointed out that there's quite a lot of cross buying between the two consoles... I think that both consoles need something special to differentiate themselves; how many would buy two consoles that plays the same games?!

U guys don't seem to understand, Nintendo doesn't need consumers to buy both. By having a console and a handheld that cost the same and have all the same games, it allows consumers to buy the device based on what their preferences are. Currently we have 3DS at 48m and Wii U at 8m, for a total of 56m. Even if 75% of Wii U owners have a 3DS, that's still 50m.

The point is some people will choose the handheld, some will choose the console but by having both devices share a library, it allows games like Tropical Freeze, 3D World, Mario Kart 8 to sell better because they are no longer hindered by being on a single device with a low install base. If those games were on 3DS they could easily sell 3-4x as much

This also allows Nintendo to pump out games at a faster rate by not having to develop software for two seperate devices and significantly reduced 1st party software droughts.

By the end of this generation 3DS+Wii U sales will likely be around 80m, 70m or so when taking out the people who own both. Nintendo's objective is to maximize software output and software sales while keeping these 70m or customers happy.

But the way nintendo works is not like this. 

When they are making a handheld game, all the game is designed to be played on a handheld, short sections, you can stop at any time, etc.

When they are developing for a home console, is completly different. longer gaming sections or a great focus on local multiplayer, etc.

The fisrt game they develop together was smash, but we can see that however they have the same characters, the games are very different.

But, is difficult to se a home console Zelda being ported to handheld.

 

In my opinion, lots of games will be shared(VC games, indies, and like 50% to 70% of the new releases), but home consoles and handheld will have their own exclusive games, experiences that cant be played elsewhere, that where designed for playing on a handheld/home console.

That's not true at all, NSMB2/NSMBU, Mario 3D Land/3D World, Mario Kart 7/8, Ocarina of Time 3D/Wind Waker HD, DKC Returns/Tropical Freeze, Smash Bros 3DS/Wii U, Lego City Undercover/Chase Begins, Monster Hunter 3 Ultimate 3DS/Wii U. Most of Wii Us big hitters are just bigger/prettier, sequels/upgrades of 3DS titles. Also games like Paper Mario, Animal Crossing, Luigi's Mansion are games that started on consoles and have been successful on both handhelds and consoles.

I don't buy that 3D Zelda couldn't work on a handheld because we already OoT port and are getting MM next year. The majority of Nintendo titles work just as well on a console or a handheld, obviously some are more suited to one or the other but it doesn't change the fact that they are completely playable on either.



When the herd loses its way, the shepard must kill the bull that leads them astray.