DanneSandin said:
You're very much welcome! I hope you're right about point one! Being a Nintendo fan, I'd like to see them give their HW the best possible chances and tech, so that would be really neat. But considering how Nintendo always seem to flounder with their HW I remain skeptical. Since this is still early in the gen, I'd expect to see much improvements in the games to come, especially when we start to move away freom last gen more and more, and not trying to make a game fit for 4 different consoles spanning 2 gens... I'm no expert at all about these kind of things, but from what I gather, this gen isn't that big a leap in tech power that the last gen was, no? So that's why I'm thinking it won't last as long, and considering that most gen has lasted about 5 years, that's why I said 2018 - but 2019 isn't improbable at all. Maybe it makes more sense to launch new consoles then, but I don't think we'll have to wait to 2020 to see new systems from Sony and MS. But the question is, how will Nintendo's console(s) stack up to PS5/XB2 if it's released quite a few yearS before them? I wonder how that'll effect Nintendo... |
I'm a Nintendo fan too, well aware of the mistakes they've made in their hardware decisions, but the way hardware design should be handled has all but been laid out for practically every console manufacturer, so the past floundering in hardware design shouldn't happen this time.
The jump in performance compared to last generation is actually much better than most people think, we've gone from 512MBs of memory, to 8192MB, so that's a 16X jump, the bandwidth jump is there, last generation the CPU and GPU were on separate dies, this gen they're on the same one, this decreases the talk time between those components and greatly increases efficiency in coding, so much less of the hardware's potential is wasted.
In the case of PS4 there's only one pool of memory, which reduces the need for excessive reading and writing.
The GPU can handle AI and Physics coding and that can be handled alongside graphics processing.
The performance boost is definitely there compared to last generation, the hardware querks are there to tap with developers having to create new techniques to take advantage of that potential.
Sony has never released a console less than 6 years after their last home platform, even in weak hardware there are always better ways to code for that system to extract more potential out of it, even Wii U will see this happen, regardless of it not being a huge step up from PS3 and Xbox 360, although Wii U has the same kind of GPGPU technology as PS4 and XB1, so it also shares the ability to process physics and AI on the GPU.
If Nintendo launches in 2018, while Sony & Microsoft launch in 2019 there's only a year gap, we're passed the architecture shift, the tech can be very comparable to PS5 and XB2, the performance difference would depend on whether Nintendo decides to go with a small form factor box again, along with cost, although PS4 is noticeably more powerful than XB1, while PS4 actually has the smaller form factor.
If Nintendo doesn't wait until 2018 and decides to bite the bullet and launch with older tech of say 2016 they will be shooting themselves in the foot again, potentially giving themselves a Wii vs PS3/360 situation again and they definitely don't want that, especially if they're not in a situation where they can sell to a much wider audience with a gimmick like motion gaming.
A 2018 launch for the NNES (New Nintendo Entertainment System, it's the name I think Nintendo should go with for their next console) seems like a good and logical time for Nintendo to release their next console, it offers up use of truly next-generation processing and memory hardware, which most importantly starts to become cost effective when you look at future tech developments and how the market works.