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gigantor21 said:

Having one game library across all hardware sounds dangerously similar to Sony's port-heavy "console on the go" strategy with their handhelds, and would make it far harder to convince people to buy more than one Nintendo device. Indeed, judging by how the WiiU has been selling compared to it's competition, it seems that even offering unique software built around different devices isn't enough to mitigate that issue. People outside Nintendo's core fanbase seem more than happy enough to just go to the 3DS for their Nintendo games and leave it at that.

I really don't think this strategy is the slam dunk you make it out to be. To me, it seems more to be a necessity borne out of limited resources/manpower--the strategy they've come up with to avoid the constant delays that plagued the WiiU in it's first year. Nor would it mitigate the issue of Nintendo missing out on key third-party software, as several people have pointed out.

Yes that's one issue of Wii U, it costs 50% more than the most expensive 3DS sku and it's software is about 50% more expensive while having most of its major releases being HD sequels to 3DS titles and 3DS has a vastly larger library of games. All of this combined has led to 3DS hurting Wii U sales. If Wii U were essentially a $129-169 3DS TV, it would free Nintendo up to pump out more software for 3DS (games like 3D World/Tropical Freeze/Mario Kart 8, etc wouldn't be hindered by the low install base of Wii U and would easily sell 2-3x as much) and it wouldn't matter that it's only at 8 million sold over the course of 2 years because it's bringing in a profit and software could sell better.

So next-gen Nintendo should make a typical handheld and a TV version with all the same games, this brings down R&D costs while being able to pump out more software.



When the herd loses its way, the shepard must kill the bull that leads them astray.