| Shadow)OS said: It's wonderful that they can render so much and at high resolutions, but if I can't have AA and AF on I really don't care. |
The purpose of AA is to make an image with a lower resolution appear to have the detail of a higher resolution. When you actually have a high resolution its effects are not only greatly diminished but it also becomes more taxing to utilize it.
As for AF, it is nice to have but honestly if you can run at 4xAF or higher on a high resolution you probably won't notice any blurring on textures viewed at oblique angles (which is what AF is there to prevent BTW) unless they are fairly distant and even then it probably won't look odd..particularly if its a fast pace game (which is likely).
Both AA and AF were really designed around a time when high resolutions weren't possible. Their effects are still beneficial but honestly at high resolutions their effects aren't nearly as impressive as they are at lower resolutions.








