I think the analysis fundamentally misunderstands the Blue Ocean concept. All those developments you were talking about were technological changes, but the games were always marketed towards the same audience - young males. The demos changed over the last 20 years because the first gamers (like me) got older and didn't stop gaming. The styles of the games changed to suit the tastes of the already established market, not to pursue those who have not been gamers.
The goal of the Blue Ocean strategy is not to make new games or technology (though that comes with it) but to attract new gamers, ones that Nintendo will not have to compete for with Sony and MS.