SvennoJ said:
I was planning on that tonight. It also depends on the car and track. You can cheat by checking what AI car wins a track to pick the best car for that track. Especially in Hyper class (Super as well) a lot depends on the car track combination whether you can win semi-pro and up. There's also a bit luck of the draw involved, as the pack you're racing against is randomized. It saves the pack for challenges though, (and restarts) so there it's always the same. |
Will look at it when you put it... I don't think I hold enough skills for it yet... but will certainly do some to amuse myself.
They could have done lower tiers harder. but then for real racers, unless they put real professional level nothing is really challenging... But then when they put Vettel's time to beat on GT5 very very little people will be able to beat it (and of course Vettel didn't made his real best). So there is just so much you can do on AI and difficult.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







