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roPath said:
Did anyone watch the followup? Dev reached out because they weren't able to reproduce it for others or on the testing PSN. It's possibly because the player has 2000 friends in his friendslist. Disconnecting from the interwebs fixed it.


Yes, I saw that. Anyway it shows they didn't tested it properly and, worse of all, are having trouble parsing a simple 2000 items list and that's probably affecting the performance. Hell, I've never been able to write a code that couldn't do something as simple even on single core entry level Android phones.